Quantum Party! Using a Board Game to Learn about Quantum Mechanics - Given the amount of competition students have for their attention (social media, extracurricular activities, jobs, etc), it can be a challenge to get them to fully engage with classroom material while *in* the classroom. There are a variety of approaches to reclaiming some of their attention, such as introducing material so fascinating that they can’t help but think about it outside the classroom or gamifying the classroom interactions to the point that they may not even realize they are learning. Since 2018, a small group at Siena has been working on a board game that teaches quantum mechanics at the middle- and high-school level, driven by rules inspired by the science behind 4 classic science experiments/observations: the double slit experiment, blackbody radiation, the photoelectric effect, and the Rutherford scattering experiment. The first version of the game was completed in 2021 and is being manufactured by a small company that specializes in independent board games. In addition to the game board and pieces, the game comes with a pamphlet that concisely describes the science behind the game at an introductory level. After workshopping the game with local middle and high school teachers and students, we have a good idea of how this game can be used in the classroom to support your curriculum. For this virtual setting, you are encouraged to have someone with you to play the game with, locally, but we can also use breakout rooms for participants to play with each other. We will also have lectures about the science behind the game and its development, and all pedagogical materials will be shared with participants. Time will be allotted for everyone to discuss how the game can best be used in *their* classroom and how it might be improved or expanded upon in future iterations. The cost of the workshop covers a copy of the game for each participant, which will be mailed to them in advance of the workshop. - Workshop Organizer - Matt Bellis